2.6 Instructional Design
Candidates model and facilitate the effective use of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences. (PSC 2.6/ISTE 2f)
Artifact: lockhartushistory.com, Internet Lesson Plan, Multi-Media Project
Reflection:
2.6 Candidates model and facilitate the effective use of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences. (PSC 2.6/ISTE 2f)
1. Briefly describe the artifact and the context in which it was created. What was/were your individual contribution(s)?
This standard is addressed with three different artifacts: The Internet Tools Lesson Plan, The Multimedia Design Project, and lockhartushistory.com. All of the artifacts were things that I made as part of my work first as a teacher, then as an instructional coach. Lockhartushistory.com is my old class website, and the Internet Lesson Plan is based off of my previous work with the site. The Multimedia project is a project that I helped write and implement with a teacher I was working with at Banneker High School
2. Explain how this artifact demonstrates mastery of the standard/element under which it is placed. See the portfolio rubric and watch the videos for more details on what to include in your reflection for this question. You must respond to each of the items on the rubric in this question! It is VERY IMPORTANT that you address ALL of the criteria on the rubric. This one question may need to be several paragraphs long in order to address all of the items on the rubric.
All three of these artifacts model instructional design. The idea behind them is to have activity choices that have a process that brings out critical thinking. The digital tools are used as a creation to organize the instructional choices and as a place for students to complete creation-based activities. The Internet Tools Lesson Plan and lockhartushistory.com have choice boards that have activities with directions in Google Docs that outline a process that students have to take. The process is what becomes important in the learning. The choice boards also provide a great deal of instructional organization. The Multi Media activity provides a process students have to go through for each option.
3. What did you learn from completing this artifact? What would you do differently to improve the quality of the artifact or the process involved in creating the artifact? Not changing anything is NOT an acceptable response.
I think the main point of learning related to this standard comes to instructional organization and giving students a process to carry out when completing creation activities. If students can’t find stuff because there is disorganization then it negatively affects learning. The process with creation activities is also very important because it is where the learning comes from. I think my improvement for this project would be to have a better way to check in on the learning process. As I implemented these, Office 365 and Google Docs were just becoming part of the classroom, and that process could now much easier.
4. How did the work that went into creating the artifact impact school improvement, faculty development, or student learning? How can the impact be assessed?
All of these artifacts improve instruction within the classroom. The idea is to move students to a different level of critical thinking about content as we give them opportunities to create. Its impact can be assessed through observation, student engagement, and future assessment scores
2.6 Candidates model and facilitate the effective use of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences. (PSC 2.6/ISTE 2f)
1. Briefly describe the artifact and the context in which it was created. What was/were your individual contribution(s)?
This standard is addressed with three different artifacts: The Internet Tools Lesson Plan, The Multimedia Design Project, and lockhartushistory.com. All of the artifacts were things that I made as part of my work first as a teacher, then as an instructional coach. Lockhartushistory.com is my old class website, and the Internet Lesson Plan is based off of my previous work with the site. The Multimedia project is a project that I helped write and implement with a teacher I was working with at Banneker High School
2. Explain how this artifact demonstrates mastery of the standard/element under which it is placed. See the portfolio rubric and watch the videos for more details on what to include in your reflection for this question. You must respond to each of the items on the rubric in this question! It is VERY IMPORTANT that you address ALL of the criteria on the rubric. This one question may need to be several paragraphs long in order to address all of the items on the rubric.
All three of these artifacts model instructional design. The idea behind them is to have activity choices that have a process that brings out critical thinking. The digital tools are used as a creation to organize the instructional choices and as a place for students to complete creation-based activities. The Internet Tools Lesson Plan and lockhartushistory.com have choice boards that have activities with directions in Google Docs that outline a process that students have to take. The process is what becomes important in the learning. The choice boards also provide a great deal of instructional organization. The Multi Media activity provides a process students have to go through for each option.
3. What did you learn from completing this artifact? What would you do differently to improve the quality of the artifact or the process involved in creating the artifact? Not changing anything is NOT an acceptable response.
I think the main point of learning related to this standard comes to instructional organization and giving students a process to carry out when completing creation activities. If students can’t find stuff because there is disorganization then it negatively affects learning. The process with creation activities is also very important because it is where the learning comes from. I think my improvement for this project would be to have a better way to check in on the learning process. As I implemented these, Office 365 and Google Docs were just becoming part of the classroom, and that process could now much easier.
4. How did the work that went into creating the artifact impact school improvement, faculty development, or student learning? How can the impact be assessed?
All of these artifacts improve instruction within the classroom. The idea is to move students to a different level of critical thinking about content as we give them opportunities to create. Its impact can be assessed through observation, student engagement, and future assessment scores