2.3 Authentic Learning
Candidates model and facilitate the use of digital tools and resources to engage students in authentic learning experiences. (PSC 2.3/ISTE 2c)
Artifact: lockhartushistory.com, Internet Lesson Plan, Multi-Media Project
Reflection:
2.3 Candidates model and facilitate the use of digital tools and resources to engage students in authentic learning experiences. (PSC 2.3/ISTE 2c)
1. Briefly describe the artifact and the context in which it was created. What was/were your individual contribution(s)?
This standard is addressed with three different artifacts: The Internet Tools Lesson Plan, The Multimedia Design Project, and lockhartushistory.com. All of the artifacts were things that I made as part of my work first as a teacher, then as an instructional coach. Lockhartushistory.com is my old class website, and the Internet Lesson Plan is based off of my previous work with the site. The Multimedia project is a project that I helped write and implement with a teacher I was working with at Banneker High School
2. Explain how this artifact demonstrates mastery of the standard/element under which it is placed. See the portfolio rubric and watch the videos for more details on what to include in your reflection for this question. You must respond to each of the items on the rubric in this question! It is VERY IMPORTANT that you address ALL of the criteria on the rubric. This one question may need to be several paragraphs long in order to address all of the items on the rubric.
I think all of these artifacts contain activities that use digital tools to engage students in authentic learning experiences. On both lockhartushistory.com and the Internet Lesson Plan, students put themselves in the shoes of historical figures and create historical social media accounts, interviews, news broadcast, and writing. They then get the authentic experience of a news room through the peer review process as well as publishing their work to a class website. Within the multi-media project, students got authentic experiences by looking at real world issues.
3. What did you learn from completing this artifact? What would you do differently to improve the quality of the artifact or the process involved in creating the artifact? Not changing anything is NOT an acceptable response.
Over the years as I have done projects like these, I have learned that authentic learning is the way to go. Every time I could design scenarios that put students in the history gave students both a deeper understanding and an increased level of engagement. I think from implementing these the key learning for me was structure. I needed to find a way to ensure that the site for publishing authentic learning got done! From the perspective of the multi-media project, its always good to have experience getting a teacher to embrace authentic learning. If I had to change anything, I think I might have looked at ways to publish student work to a wider audience.
4. How did the work that went into creating the artifact impact school improvement, faculty development, or student learning? How can the impact be assessed?
All of these artifacts improve instruction within the classroom. The idea is to move students to a different level of critical thinking about content as we give them opportunities to create. Its impact can be assessed through observation, student engagement, and future assessment scores
2.3 Candidates model and facilitate the use of digital tools and resources to engage students in authentic learning experiences. (PSC 2.3/ISTE 2c)
1. Briefly describe the artifact and the context in which it was created. What was/were your individual contribution(s)?
This standard is addressed with three different artifacts: The Internet Tools Lesson Plan, The Multimedia Design Project, and lockhartushistory.com. All of the artifacts were things that I made as part of my work first as a teacher, then as an instructional coach. Lockhartushistory.com is my old class website, and the Internet Lesson Plan is based off of my previous work with the site. The Multimedia project is a project that I helped write and implement with a teacher I was working with at Banneker High School
2. Explain how this artifact demonstrates mastery of the standard/element under which it is placed. See the portfolio rubric and watch the videos for more details on what to include in your reflection for this question. You must respond to each of the items on the rubric in this question! It is VERY IMPORTANT that you address ALL of the criteria on the rubric. This one question may need to be several paragraphs long in order to address all of the items on the rubric.
I think all of these artifacts contain activities that use digital tools to engage students in authentic learning experiences. On both lockhartushistory.com and the Internet Lesson Plan, students put themselves in the shoes of historical figures and create historical social media accounts, interviews, news broadcast, and writing. They then get the authentic experience of a news room through the peer review process as well as publishing their work to a class website. Within the multi-media project, students got authentic experiences by looking at real world issues.
3. What did you learn from completing this artifact? What would you do differently to improve the quality of the artifact or the process involved in creating the artifact? Not changing anything is NOT an acceptable response.
Over the years as I have done projects like these, I have learned that authentic learning is the way to go. Every time I could design scenarios that put students in the history gave students both a deeper understanding and an increased level of engagement. I think from implementing these the key learning for me was structure. I needed to find a way to ensure that the site for publishing authentic learning got done! From the perspective of the multi-media project, its always good to have experience getting a teacher to embrace authentic learning. If I had to change anything, I think I might have looked at ways to publish student work to a wider audience.
4. How did the work that went into creating the artifact impact school improvement, faculty development, or student learning? How can the impact be assessed?
All of these artifacts improve instruction within the classroom. The idea is to move students to a different level of critical thinking about content as we give them opportunities to create. Its impact can be assessed through observation, student engagement, and future assessment scores